What Top Game Design Schools Actually Teach Students
A Little Delightful May 7, 2026Students dig into MDA theory (Mechanics, Dynamics, Aesthetics), Bartle’s player taxonomy, and Csikszentmihalyi’s concept of flow – that sweet spot where challenge and skill meet and time dissolves. As Dr. Jesse Schell, author of The Art of Game Design, once put it: “A game is a problem-solving activity, approached with a playful attitude.” The playful part comes naturally. The problem-solving part? That gets trained.