Building Safe and Trusted VR Experiences
Meta Connect 2023In this panel, I discuss how Schell Games balances free user communication and safe, respectful player communities to build safe and trusted experiences.
In this panel, I discuss how Schell Games balances free user communication and safe, respectful player communities to build safe and trusted experiences.
In this panel, I discuss the big bets tech companies have placed on the Metaverse, why consumers are slow to adapt this technology platform, and what the future of the Metaverse could look like.
In collaboration with Barbara Chamberlin from Learning Games Lab, we will be presenting parts of the book we are writing.
Which AR and VR technologies will still be around in 10 years? I make some predictions, and help you make your own.
My tips to anyone who is in a leadership position at a game studio, or who is considering taking on a leadership position.
Tips for making engaging, entertaining VR experiences, including many specific examples from 'I Expect You To Die'.
Imagining what education might look like in ten years (starting at 17:44)
Predictions on the gamification of everything
Rapid advances in AI promise to transform the face of education, games, and all of society. In this keynote panel, luminaries of tech and education will paint a picture of the AI future of games and education.
Schell Games CEO Jesse Schell is speaking on a panel at AWE USA 2024. His panel, Quest for Innovation: Designing Mixed Reality Games, will be held on June 19, 2024, and dives into the intricacies of crafting mixed reality games for Quest while uncovering how to leverage advanced features and innovative mechanics for immersive experiences that bridge the digital and physical worlds. The Augmented World Expo (AWE) brings together companies and professionals to connect and grow their business in the XR ecosystem. The AWE community operates around the world to offer a series of major conferences and exhibitions, classes and workshops, and more.
In this talk, presented by Meta, I drew upon 30 years of experience with VR and AR to illustrate where this technology is now, where it is headed, and how by understanding the psychology of mixed reality you can successfully avoid pitfalls and invent the future of gaming.
In this panel, I discuss how Schell Games balances free user communication and safe, respectful player communities to build safe and trusted experiences.
In this talk, I cover uses for extended reality in education -- including what works and what the future may look like.
In this panel, I discuss the big bets tech companies have placed on the Metaverse, why consumers are slow to adapt this technology platform, and what the future of the Metaverse could look like.
In the evening keynote at CSGC, I talked about how to create an interactive story experience that resonates with players across years.
On this KidTech Miami panel, I dug into what the Metaverse is and how brands might take advantage of the opportunities it brings.
In this keynote, I explore what new mixed reality innovations are working now, and which ones are likely to make a difference for all of us soon.
In this panel, I talk about the future of immersive games and gamified experiences, both in the short and in the long term.
I returned to AWE USA to present with holoride's CEO + Co-Founder, Nils Wollny. In this Unity-sponsored panel, we talked about how extended reality experiences will forever change the future of in-vehicle entertainment.
I had the chance to talk with my colleague, Laura Hart, about what we do at Schell Games, how I got started in the video game industry, and about Happy Atoms, HoloLAB Champions, and HistoryMaker VR.
In this fireside chat with Tracy Fullerton, we talk about how far game-based learning and serious games have come over the past ten years and look ahead to see what sort of impact we can expect from games on student learning.
Along with some of my colleagues, we hosted a talk where students learned how we create award-winning educational games like HoloLAB Champions.
Dave Bennett and I talk about how we fine-tuned Until You Fall's player experience using story stack and game pillars -- two of the critical pillars behind Schell Games' design process.
I was the Distinguished Closing Keynote Speaker for iLRN 2021 -- an event that explores how learning can be accelerated with XR technology.
I spoke on a panel featuring academicians and game developers to talk to UC Santa Cruz students about how to jumpstart a career in the gaming industry.
On this panel, I explain why now is the perfect time for experimentation in virtual reality, the role of virtual reality in the pandemic, and how the industry will evolve in the future.
Intuition, the ability to understand something immediately, is important for Artificial Intelligence. I'll be speaking on intuition and machines during this event.
Throughout the month of December, Liftoff PGH is activating the leading disruptors across Pittsburgh's technology, health, education, and entrepreneurship sectors. I will be speaking at the region's first virtual healthcare innovation summit.
The COVID-19 pandemic has been hard on everyone, especially small businesses. I joined this online panel to discuss how the region can better adapt its philanthropic efforts and meet the needs of our community during these difficult times.
VR, especially regarding education, is changing rapidly as developers continue to innovate this medium. In this presentation, I explain the lessons Schell Games has learned and focus on how to edit small design details for big payoffs.
Schell Games has been working hard to innovate in the VR space, releasing over a dozen different VR games. In this presentation, I show two projects we've made, explain the lessons we learned, and focus on small design details that made a big difference.
In light of the global COVID-19 crisis, games have been viewed as tools for resilience, inter-connectedness, and wellbeing. I will be joining the Games for Change Virtual Festival to discuss my experience on using games to train the healthcare force.
On this panel I discussed the pros and cons of having an industry association focused on Game-Based Learning.
Schell Games’ mission is to create experiences we are proud of, with people we like, so we can make the world a better place. During this talk, I explain the vision of Schell Games and explore how we help the world’s largest and most innovative organizations engage, entertain, and inspire their audiences.
What are VR and AR are good for, how do they work, and where they are likely to take us in the coming decade? In this lecture, I answer those questions and also have audience members experience some of Schell Games' work.
During this panel, I reflect with fellow designer, Shawn Patton, about working on ToonTown and play the game with audience members.
Business models for location based games differ from the rest of the game industry. I participated in a 'fireside chat' style talk with other game developers to discuss how making the move to LBVR compares with developing successful titles for the home consumer market.
Puzzles are integrated into many games both digital and analog, but designing a great puzzle can be an elusive challenge: too easy bores the player, too hard frustrates them. In this talk, I discuss the pitfalls and best practices related to teaching puzzle design.
I will be on a panel with four other game designers talking about what techniques are necessary for game design in 2019 and beyond.
I will be speaking to the conference attendees about the latest technology in children's entertainment and education.
I am on a panel discussing how to make concepts tangible and enjoyable to audiences.
I will be talking about my role in running the largest education and entertainment game design studio in the United States.
I will be talking about designing and developing our VR chemistry game show, HoloLAB Champions.
I will be giving a talk based on Creative Mornings' monthly theme: 'Craft'
I'm on a panel that will talk about how to use creativity and innovation in the "next era."
I did a 'fireside chat' style address to talk about VR and how the industry is progressing.
I'm on a panel with other game developers answering questions about player behavior.
One of the fondest hopes of any game writer is to create an interactive story experience that stays; something that people will want to play over and over, and love so much that they will pass it on to their children. How can you create something that persistent?
I reflect on how Randy Pausch got me involved with Carnegie Mellon University's Entertainment Technology Center (ETC) and how he encouraged me to start my game studio, Schell Games.
I was on a panel with other game developers talking about my career and steps to take in order to get into designing and developing video games.
I am the afternoon keynote for the conference.
Being a leader at a game studio is terrifying. Most of us have had no formal leadership training, and the training that exists often does not apply to game development. But there are simple principles of game studio leadership that can help anyone become a better leader, no matter how big or small your team.
In collaboration with Barbara Chamberlin from Learning Games Lab, we will be presenting parts of the book we are writing.
I am representing Schell Games as part of Games For Change's Industry Circle.
Shawn Patton and I will be attending ReplayFX to be on a panel during ToonTown Rewritten's ToonFest.
I am on a panel discussing how serious games can improve education and training.
I go over some AR/VR predictions and then introduce SuperChem VR.
I'll be on a panel discussing the potential of VR in education.
My thoughts on how virtual reality will change the world
Which AR and VR technologies will still be around in 10 years? I make some predictions, and help you make your own.
My students at CMU have created over 1000 experimental VR worlds. In this talk, through many examples, I will present lessons learned from watching, guiding, and experiencing these experiments.
My tips to anyone who is in a leadership position at a game studio, or who is considering taking on a leadership position.
Most game studios go out of business within five years. Others stand the test of time. What is their secret? Me and other game studio leaders tell our stories.
I'm on a panel discussing best practices in teaching VR game development.
I will be talking about VR in Chemistry education as part of the technology forum segment of SSP's monthly meeting.
Thoughts on the state of AR and VR technologies, applied to learning settings.
I will be on a panel discussing how virtual reality is evolving in the PC space and beyond.
Dr. Lynn Fiellin and I discuss the development of PlayForward and the outcomes associated with its gameplay
Thoughts on how emerging virtual reality technology will affect education
Describing a future where education and virtual reality collide
Developers discuss their experiences building on Project Tango, from tips on how to get started to thoughts on how Project Tango will change the way we play, work and live.
A panel discussion assessing the benefits of analog game design
Talking about the future of AR and VR
Shawn Patton and I discuss tips for making great VR.
A discussion on careers in game development
Highlighting all the cool transformational games currently in development at Schell Games
Delivering analytical insight into what we can expect from VR/AR in the coming decade
Exploring the future of games in education
Explaining the surprising consequences of the new world of pleasure-based design
Looking for a big breakthrough? Here's three ingredients that might lead to success. Personal stories included.
Sharing five valuable techniques for envisioning things to come
How to apply game design principles to all kinds of design
Some useful techniques for determining the future
Tips for making engaging, entertaining VR experiences, including many specific examples from 'I Expect You To Die'.
Answering questions about how virtual reality will impact location-based entertainment in the future
Can we predict the future? Here are some tips that just might show you the way.
The story of how the Happy Atoms project came to be, the many adventures we have had during development, and plans to take it to launch!
Leading an informed discussion on designing transformational media
Using the game Lexica (created with Amplify Learning) to describe the transformational games design process
Imagining what education might look like in ten years (starting at 17:44)
Sharing concrete methods for keeping a game studio happy, healthy and producing great games
Describing the lessons learned in creating arguably the largest tablet game ever created
Panel discussion on using technology to enhance traditional family activities
Recounting my relationship with Randy Pausch, author of "The Last Lecture."
Four ways in which technology will change humanity in the future
Examining the secret forces that help teams succeed or cause them to fail
Exploring the newest designs in educational games
Discussing the Schell Games method for meeting educational goals through various paths of transformation
Keynoting the graduation ceremony of students from Carnegie Mellon University's Information Networking Institute
Discussing new educational technological developments and their potential impact
Panel discussion about building games that schools really want
Hosting the 2014 Games for Change awards ceremony
Exploring the definition of “authentic caring” and its relevance to game development
My thoughts on educational games, the creative process and his predictions for the future of game platforms
Keynote describing the benefits of games in relation to education
Workshop talk about transformational games
As part of Dare ProtoPlay, Jesse Schell launches Dare Jam by speaking on convergence and gamification.
The past, present, and future of touch-based gaming, and how it is changing the next generation of gamers
A talk presented in Barcelona about the ten psychological realities that affect our use of technology
Supporting curiosity in the classroom while preserving student self-discipline
Introducing Lexica, a game to inspire middle schoolers to read the classics
A theatrical performance at the Association of Children's Museum's annual conference (limited audio)
An overview of motivational design in games
Analyzing different ways in which game narratives might change in the future
A discussion of motivational design
Curiosity, wonder and imagination are key to understanding the world.
Three tips on making games to change the world
Discussing grants for game making (starting at 43:00)
How games can change our lives
A discussion of studio design and ways for improving the flow of information through an organization
Keynote describing the effects of games on violence in society
Insights on how women are changing the game industry
A deep critical analysis of the emergent gamification space as debated by several luminaries in the industry
Predictions on the gamification of everything
Ten great speakers reveal fresh ideas, unexpected vantage points and creativity around games and play
Using games to bring kids and parents together
A guided tour of my book "The Art of Game Design"
Remembering Randy's advice that "you can do more than you think"
Turning hardcore video games into something loved by casual players
Panelists posit three positive and three negative developments in the serious games space